//==============================================================================
// wolf_anim.txt
//==============================================================================

//==============================================================================
anim idle
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Animal Dog_idleA
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Dog_idleA
				ReplaceTexture Animal Dog A Map/Animal Dog B Map
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Animal Dog_walkA
				tag FootstepLeft 0.30 true	
				tag FootstepRight 0.80 true	
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Dog_walkA
				tag FootstepLeft 0.30 true	
				tag FootstepRight 0.80 true	
				ReplaceTexture Animal Dog A Map/Animal Dog B Map
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim run
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Animal Dog_walkA
				length .4
				tag FootstepLeft 0.30 true	
				tag FootstepRight 0.80 true	
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Dog_walkA
				length .4
				tag FootstepLeft 0.30 true	
				tag FootstepRight 0.80 true	
				ReplaceTexture Animal Dog A Map/Animal Dog B Map
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Animal Dog_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Dog_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Animal Dog A Map/Animal Dog B Map
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Animal Dog_boredA
				connect hitpointbar SetGlow hotspot
			}
			version
			{
				Visual Animal Dog_boredB
				connect hitpointbar SetGlow hotspot
			}
			version
			{
				Visual Animal Dog_boredC
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Dog_boredA
				ReplaceTexture Animal Dog A Map/Animal Dog B Map
				connect hitpointbar SetGlow hotspot
			}
			version
			{
				Visual Animal Dog_boredB
				ReplaceTexture Animal Dog A Map/Animal Dog B Map
				connect hitpointbar SetGlow hotspot
			}
			version
			{
				Visual Animal Dog_boredC
				ReplaceTexture Animal Dog A Map/Animal Dog B Map
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Animal Dog_DeathA
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Dog_DeathA
				ReplaceTexture Animal Dog A Map/Animal Dog B Map
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Animal Dog_FlailA
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Dog_FlailA
				ReplaceTexture Animal Dog A Map/Animal Dog B Map
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Animal Dog_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Dog_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Animal Dog A Map/Animal Dog B Map
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim GatherHunt
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Animal Dog_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Dog_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Animal Dog A Map/Animal Dog B Map
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================